
Please add MP3 or,even better,HE-AAC (v2) streaming support!
I’ve been thoroughly testing Orb for my forthcoming, multiplatform (Symbian, Palm, Windows Mobile) Multimedia Bible, of which I’ve already published several chapters (see
http://www.pocketpcmag.com/blogs/index. ... g=3&cat=55 if interested).
I very much like the capabilities of the program. HOWEVER, you will REALLY want to consider adding MP3 or, even better, HE-AAC (v2) streaming support over SHOUTcast / Icecast (that is, “simple” HTTP). Why? There are quite a few reasons for this:
- If you add HE-AAC v2 (NOT simply HE-AAC or, even worse, AAC-LC!) support, then, the mobile clients will be able to stream stereo, 44 kHz contents at 24 kbps at very good quality.
Yes, that’s right: 24 kbps. I’m not lying / exaggerating! It’s WAY better than anything else; for example, way better than the 32 kbps, mono, 44 kHz streams WMA streams default to with GPRS. Furthermore, HE-AAC v2 is compatible with all major mobile platforms (Symbian, Palm, Windows Mobile), as is also explained in my articles.
- On platforms not supporting WMA streaming (for example, Symbian), adding any kind of HTTP + MP3 and/or AAC support would be the ONLY way to stream from Orb in NAT’ed environments – that is, the majority of the current mobile data networks.
Currently, no mobile RealOne players support HTTP transfer (except for the Mplayer port on Windows mobile, but it’s a real CPU hog: only works on 624 MHz Xscale CPU’s and chews through the battery in no time), which means they have to support RTSP. This, however, means they can’t be used in NAT’ed / firewalled environments like the majority of today’s mobile networks.
The same stands for 3G technologies (AMR, AAC etc.) currently implemented by Orb: they only support RTSP, NOT HTTP. (AAC could be streamed over HTTP - after all, SHOUTcast does exactly the same.)
Note that this is completely unrelated to the previous point (that is, further lowering the bitrate by employing HE-AAC v2).
Finally, note that the Winamp PLS transfers are, internally, Windows Media files. That is, they aren’t HTTP-based MP3/Ogg/AAC SHOUTcast streams.